Saturday, June 4, 2016

Kidnapped by aliens, please send help.

Hey reader, long time no see...

What? Updates? On the game? Oh...

Well, you see, I had a problem... quite a big problem...
I will not go into details, but I had a serious medical issue which had to be addressed ASAP and it literally raped all the free time I had.
Not to mention real life issues on top of all that and as a result, you get 0 updates for almost a week.

...

But now I'm OK and ready to finish my work.

See you on my next post.


Wednesday, May 25, 2016

Update

The "old" joint project with Rusk Joel is going to be postponed to somewhere around July.
Mainly because he is taking a break for a month and we need to figure out exactly how we want the game to be.

My project is coming along slower than expected because of real life matters delaying me. I will have to postpone the release date somewhere around the middle of June.

I almost finished the menu screen and started working on the animations and other stuff.

I'm looking for an animator to animate the 3D models. This process is taking me a lot of time and so if I have another guy doing the animations I can focus more on the coding.


Have a good week everyone.

Saturday, May 21, 2016

Progress on my small project

The house is arranged, the lighting is set, the sound is almost done, the animations are half way done...

The game's 75% done.
I won't release a demo but I might add more content to the finished game.


Here's another sneaky peek:







Friday, May 20, 2016

Dialogue poll

I'm a bit undecided how should I make the short game dialogue be.
So I made a poll where you can vote and decide what kind of dialogue the game will have:

(poll is closed)


I also have to mention that there will be no voice for the dialogue because I don't have any voice actors.

Tuesday, May 17, 2016

Snap (spoiler)

Avert your eyes
If you wish to be surprised













If you're reading this you saw the picture already.
My small project is coming to life.

Monday, May 16, 2016

What's new?

Well, I did a little logo thingy!




















And tweaked my code here and there!

And...

...

I'm still working on the new game coming up, but it is going to take time.

I might release a small project of mine this week or the next one.
Might.
It all depends how well I can manage my time.

My next post will determine if I will release a new small game or more updates for the bigger game.
Stay tuned.













(the mustache moves in game btw)







Thursday, May 12, 2016

R. Mika butt attack Update 1.02

Update 1.02:

- Fixed a bug when restarting the animation the speed would be set to 0.
- Made the speed input box more flexible.
- Updated my contact information on the Controls List.

DL: MEGA

Tuesday, May 10, 2016

R. Mika butt attack Update 1.01

DL: MEGA

Update 1.01:

- Added feature to choose a "From / To " which restricts the animation to the time chosen. Press the Apply button to activate the limits.
Toggle the loop to loop the now "constrained" animation.

Note: To remove the limits, set the limits to: From: 0 | To: 18.333 and hit Apply.

- Moved the buttons a bit to give room for the new feature.

This was a feedback/suggestion done by a member from Undertow and I think it's a good suggestion.

New project underway!

Yes, the title is true!

I have started working on a new project with Rusk Joel, something more game-like than the previous project.
I don't want to spoil anything regarding the project but I will say that it is going to be more interesting and action-filled.

I will post a couple of sneak peeks over the next days to show you that I am in fact working on this game and not just procrastinating on the internet. :^)


Saturday, May 7, 2016

What I'm up to

Overwatch is fun.
Overwatch is a blast.
Overwatch is taking all my time...


I couldn't really think of any new project because of that game. 
But now that I have quenched my thirst for it I can begin figuring out what game should I make.

Maybe a story kind of game or an action one.
I'll let you know what I have decided once I start working on my decision.

Have a good week y'all.